Make a GPU class in VideoCore to contain the GPU state.

Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
This commit is contained in:
Subv 2018-02-11 23:44:12 -05:00
parent 35176a0f73
commit 0088b3128b
20 changed files with 125 additions and 76 deletions

View file

@ -6,10 +6,8 @@
namespace Tegra {
namespace Engines {
namespace Maxwell3D {
void WriteReg(u32 method, u32 value) {}
void Maxwell3D::WriteReg(u32 method, u32 value) {}
} // namespace Maxwell3D
} // namespace Engines
} // namespace Tegra