From f217849d21b918fd7fd2d73901d3b90a3c5d1a17 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Fri, 14 Jan 2022 11:11:20 -0600 Subject: [PATCH] core/hid: Increment shake force With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard --- src/core/hid/input_converter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp index f5acff6e0f..860aab4002 100644 --- a/src/core/hid/input_converter.cpp +++ b/src/core/hid/input_converter.cpp @@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu if (TransformToButton(callback).value) { std::random_device device; std::mt19937 gen(device()); - std::uniform_int_distribution distribution(-1000, 1000); + std::uniform_int_distribution distribution(-5000, 5000); status.accel.x.raw_value = static_cast(distribution(gen)) * 0.001f; status.accel.y.raw_value = static_cast(distribution(gen)) * 0.001f; status.accel.z.raw_value = static_cast(distribution(gen)) * 0.001f;