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fixes vulkan issues and android settings (#105)
- removes provoking vertex, vertex input, dynamic state if not supported - moves dynamic state to be a 0-3 slider and vertex input its own checkbox - the rich presence was disabled on linux. - there were duplicate settings in "edens veil"? - weird behavior of the vertex input checkbox on per game setting - adds xenoblade 2 to the d24 conversion control function - adds the flush logs by line setting to android. - adds the memory layout setting to android - Adds the option to show building shaders on the android overlay. Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/105 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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46 changed files with 555 additions and 403 deletions
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@ -452,12 +452,15 @@ struct Values {
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2,
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#endif
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0,
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2,
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3,
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"dyna_state",
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Category::RendererExtensions,
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Specialization::Scalar};
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SwitchableSetting<bool> dyna_state3{linkage, true, "dyna_state3", Category::RendererExtensions};
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SwitchableSetting<bool> vertex_input{linkage,
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false,
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"vertex_input",
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Category::RendererExtensions};
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SwitchableSetting<bool> provoking_vertex{linkage, true, "provoking_vertex", Category::RendererExtensions};
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SwitchableSetting<bool> descriptor_indexing{linkage, true, "descriptor_indexing", Category::RendererExtensions};
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