fixes vulkan issues and android settings (#105)

- removes provoking vertex, vertex input, dynamic state if not supported
- moves dynamic state to be a 0-3 slider and vertex input its own checkbox
- the rich presence was disabled on linux.
- there were duplicate settings in "edens veil"?
- weird behavior of the vertex input checkbox on per game setting
- adds xenoblade 2 to the d24 conversion control function
- adds the flush logs by line setting to android.
- adds the memory layout setting to android
- Adds the option to show building shaders on the android overlay.

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/105
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-05-17 20:22:25 +00:00 committed by CamilleLaVey
parent 9d7075254d
commit 049cc54f4c
46 changed files with 555 additions and 403 deletions

View file

@ -452,12 +452,15 @@ struct Values {
2,
#endif
0,
2,
3,
"dyna_state",
Category::RendererExtensions,
Specialization::Scalar};
SwitchableSetting<bool> dyna_state3{linkage, true, "dyna_state3", Category::RendererExtensions};
SwitchableSetting<bool> vertex_input{linkage,
false,
"vertex_input",
Category::RendererExtensions};
SwitchableSetting<bool> provoking_vertex{linkage, true, "provoking_vertex", Category::RendererExtensions};
SwitchableSetting<bool> descriptor_indexing{linkage, true, "descriptor_indexing", Category::RendererExtensions};