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fixes vulkan issues and android settings (#105)
- removes provoking vertex, vertex input, dynamic state if not supported - moves dynamic state to be a 0-3 slider and vertex input its own checkbox - the rich presence was disabled on linux. - there were duplicate settings in "edens veil"? - weird behavior of the vertex input checkbox on per game setting - adds xenoblade 2 to the d24 conversion control function - adds the flush logs by line setting to android. - adds the memory layout setting to android - Adds the option to show building shaders on the android overlay. Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/105 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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46 changed files with 555 additions and 403 deletions
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@ -71,7 +71,7 @@ QPushButton* Widget::CreateRestoreGlobalButton(bool using_global, QWidget* paren
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QStyle* style = parent->style();
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QIcon* icon = new QIcon(style->standardIcon(QStyle::SP_LineEditClearButton));
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QPushButton* restore_button = new QPushButton(*icon, QStringLiteral(), parent);
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QPushButton* restore_button = new QPushButton(*icon, QString(), parent);
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restore_button->setObjectName(QStringLiteral("RestoreButton%1").arg(restore_button_count));
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restore_button->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
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@ -731,10 +731,10 @@ Widget::Widget(Settings::BasicSetting* setting_, const TranslationMap& translati
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return std::pair{translations.at(id).first, translations.at(id).second};
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}
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LOG_WARNING(Frontend, "Translation table lacks entry for \"{}\"", setting_label);
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return std::pair{QString::fromStdString(setting_label), QStringLiteral()};
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return std::pair{QString::fromStdString(setting_label), QString()};
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}();
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if (label == QStringLiteral()) {
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if (label == QString()) {
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LOG_DEBUG(Frontend, "Translation table has empty entry for \"{}\", skipping...",
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setting.GetLabel());
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return;
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