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gl_shader_decompiler: Move entries to a separate function
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15 changed files with 420 additions and 722 deletions
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@ -105,8 +105,7 @@ struct ShaderCharacteristics {
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CompilerSettings settings{};
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};
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
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std::size_t program_size, u32 start_address,
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
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const CompilerSettings& settings,
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ConstBufferLocker& locker);
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