VideoCore: Consistently use shader configuration to load attributes

This commit is contained in:
Yuri Kunde Schlesner 2016-12-18 17:25:03 -08:00
parent e05770fec4
commit 067b9b54bd
7 changed files with 25 additions and 46 deletions

View file

@ -669,13 +669,13 @@ void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
const AttributeBuffer& input,
int num_attributes) const {
const Regs::ShaderConfig& config) const {
UnitState state;
DebugData<true> debug_data;
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
state.LoadInput(input, num_attributes);
state.LoadInput(config, input);
RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point);
return debug_data;
}