From 08a1641f8ab0b947ad540bbf74a846e8e67985c7 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Thu, 7 Sep 2017 22:05:42 -0600 Subject: [PATCH] GPU: Add draw for immediate and batch modes PR #1461 introduced a regression where some games would change configuration even while in the poorly named "drawing" mode, which broke the heuristic citra was using to determine when to draw the batch. This change adds back in a draw call for batching, and also adds in a draw call in immediate mode each time it adds a triangle. --- src/video_core/command_processor.cpp | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index fb65a3a0a7..fff159058d 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -243,6 +243,15 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { ASSERT(!g_state.geometry_pipeline.NeedIndexInput()); g_state.geometry_pipeline.Setup(shader_engine); g_state.geometry_pipeline.SubmitVertex(output); + + // TODO: If drawing after every immediate mode triangle kills performance, + // change it to flush triangles whenever a draing config register changes + // See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550 + VideoCore::g_renderer->Rasterizer()->DrawTriangles(); + if (g_debug_context) { + g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, + nullptr); + } } } } @@ -398,6 +407,12 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { range.second, range.first); } + MICROPROFILE_SCOPE(GPU_Drawing); + VideoCore::g_renderer->Rasterizer()->DrawTriangles(); + if (g_debug_context) { + g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); + } + break; } @@ -632,6 +647,6 @@ void ProcessCommandList(const u32* list, u32 size) { } } -} // namespace +} // namespace CommandProcessor -} // namespace +} // namespace Pica