shader_decompiler: only add StorageImageReadWithoutFormat when available

This commit is contained in:
Nguyen Dac Nam 2020-02-20 09:28:13 +07:00 committed by GitHub
parent 102d52ad68
commit 090dd95c05

View file

@ -274,7 +274,6 @@ public:
AddCapability(spv::Capability::ImageBuffer);
AddCapability(spv::Capability::ImageGatherExtended);
AddCapability(spv::Capability::SampledBuffer);
AddCapability(spv::Capability::StorageImageReadWithoutFormat);
AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
AddCapability(spv::Capability::SubgroupBallotKHR);
AddCapability(spv::Capability::SubgroupVoteKHR);
@ -290,6 +289,10 @@ public:
AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
}
}
if (device.IsShaderStorageImageReadWithoutFormatSupported()) {
AddCapability(spv::Capability::StorageImageReadWithoutFormat);
}
if (device.IsFloat16Supported()) {
AddCapability(spv::Capability::Float16);