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shader_decode: Implement VMAD and VSETP
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5 changed files with 129 additions and 2 deletions
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@ -595,6 +595,7 @@ private:
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u32 DecodeFloatSet(BasicBlock& bb, u32 pc);
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u32 DecodeIntegerSet(BasicBlock& bb, u32 pc);
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u32 DecodeHalfSet(BasicBlock& bb, u32 pc);
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u32 DecodeVideo(BasicBlock& bb, u32 pc);
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u32 DecodeXmad(BasicBlock& bb, u32 pc);
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u32 DecodeOther(BasicBlock& bb, u32 pc);
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@ -712,6 +713,9 @@ private:
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bool is_array, std::size_t array_offset, std::size_t bias_offset,
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std::vector<Node>&& coords);
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Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
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u64 byte_height);
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void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest,
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Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
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Tegra::Shader::PredicateResultMode predicate_mode,
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