shader_recompiler,video_core: Cleanup some GCC and Clang errors

Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
lat9nq 2021-04-05 22:25:22 -04:00 committed by ameerj
parent 5cd3d00167
commit 0bb85f6a75
66 changed files with 308 additions and 313 deletions

View file

@ -50,7 +50,7 @@ void TranslatorVisitor::LDC(u64 insn) {
}
const IR::Value vector{ir.GetCbuf(index, offset, 64, false)};
for (int i = 0; i < 2; ++i) {
X(ldc.dest_reg + i, IR::U32{ir.CompositeExtract(vector, i)});
X(ldc.dest_reg + i, IR::U32{ir.CompositeExtract(vector, static_cast<size_t>(i))});
}
break;
}