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glsl: skip gl_ViewportIndex write if device does not support it
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5 changed files with 18 additions and 8 deletions
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@ -159,6 +159,7 @@ public:
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bool uses_y_direction{};
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bool uses_cc_carry{};
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bool supports_viewport_layer{};
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private:
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void SetupExtensions(std::string& header);
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