diff --git a/CMakeLists.txt b/CMakeLists.txt index 3c3541aa78..4836ef811e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -149,7 +149,7 @@ if (YUZU_USE_BUNDLED_VCPKG) set(VCPKG_DOWNLOADS_PATH ${PROJECT_SOURCE_DIR}/externals/vcpkg/downloads) set(NASM_VERSION "2.16.01") set(NASM_DESTINATION_PATH ${VCPKG_DOWNLOADS_PATH}/nasm-${NASM_VERSION}-win64.zip) - set(NASM_DOWNLOAD_URL "https://git.eden-emu.dev/eden-emu/ext-windows-bin/raw/master/nasm/nasm-${NASM_VERSION}-win64.zip") + set(NASM_DOWNLOAD_URL "https://github.com/eden-emulator/ext-windows-bin/raw/master/nasm/nasm-${NASM_VERSION}-win64.zip") if (NOT EXISTS ${NASM_DESTINATION_PATH}) file(DOWNLOAD ${NASM_DOWNLOAD_URL} ${NASM_DESTINATION_PATH} SHOW_PROGRESS STATUS NASM_STATUS) @@ -548,7 +548,7 @@ if (NOT CLANG_FORMAT) message(STATUS "Clang format not found! Downloading...") set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe") file(DOWNLOAD - https://git.eden-emu.dev/eden-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe + https://github.com/eden-emulator/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe "${CLANG_FORMAT}" SHOW_PROGRESS STATUS DOWNLOAD_SUCCESS) if (NOT DOWNLOAD_SUCCESS EQUAL 0) diff --git a/CMakeModules/DownloadExternals.cmake b/CMakeModules/DownloadExternals.cmake index 244e21ca31..232908e172 100644 --- a/CMakeModules/DownloadExternals.cmake +++ b/CMakeModules/DownloadExternals.cmake @@ -8,7 +8,7 @@ set(CURRENT_MODULE_DIR ${CMAKE_CURRENT_LIST_DIR}) function(download_bundled_external remote_path lib_name prefix_var) -set(package_base_url "https://git.eden-emu.dev/eden-emu/") +set(package_base_url "https://github.com/eden-emulator") set(package_repo "no_platform") set(package_extension "no_platform") if (WIN32) diff --git a/README.md b/README.md index 8d766a9c98..d0db6bd038 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@


- Eden + Eden
Eden
@@ -46,7 +46,7 @@ Check out our [website](https://eden-emulator.github.io) for the latest news on ## Development -Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/ynGGJAN4Rx). +Most of the development happens on our Git server. It is also where [our central repository](https://github.com/pflyly/eden-mirror) is hosted. For development discussions, please join us on [Discord](https://discord.gg/edenemu). If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord to learn more about the current state of the emulator. diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp index 7ed400c955..6b1bff9ef0 100644 --- a/src/yuzu/discord_impl.cpp +++ b/src/yuzu/discord_impl.cpp @@ -62,7 +62,7 @@ std::string DiscordImpl::GetGameString(const std::string& title) { void DiscordImpl::UpdateGameStatus(bool use_default) { const std::string default_text = "eden is an emulator for the Nintendo Switch"; - const std::string default_image = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/" + const std::string default_image = "https://github.com/pflyly/eden-mirror/raw/branch/master/" "dist/qt_themes/default/icons/256x256/eden_named.png"; const std::string url = use_default ? default_image : game_url; s64 start_time = std::chrono::duration_cast(