[cmake] Update URL to new repo

This commit is contained in:
Bix 2025-07-05 23:59:23 +01:00
parent d8bfc691d1
commit 0ce2ec3b36
4 changed files with 6 additions and 6 deletions

View file

@ -149,7 +149,7 @@ if (YUZU_USE_BUNDLED_VCPKG)
set(VCPKG_DOWNLOADS_PATH ${PROJECT_SOURCE_DIR}/externals/vcpkg/downloads) set(VCPKG_DOWNLOADS_PATH ${PROJECT_SOURCE_DIR}/externals/vcpkg/downloads)
set(NASM_VERSION "2.16.01") set(NASM_VERSION "2.16.01")
set(NASM_DESTINATION_PATH ${VCPKG_DOWNLOADS_PATH}/nasm-${NASM_VERSION}-win64.zip) set(NASM_DESTINATION_PATH ${VCPKG_DOWNLOADS_PATH}/nasm-${NASM_VERSION}-win64.zip)
set(NASM_DOWNLOAD_URL "https://git.eden-emu.dev/eden-emu/ext-windows-bin/raw/master/nasm/nasm-${NASM_VERSION}-win64.zip") set(NASM_DOWNLOAD_URL "https://github.com/eden-emulator/ext-windows-bin/raw/master/nasm/nasm-${NASM_VERSION}-win64.zip")
if (NOT EXISTS ${NASM_DESTINATION_PATH}) if (NOT EXISTS ${NASM_DESTINATION_PATH})
file(DOWNLOAD ${NASM_DOWNLOAD_URL} ${NASM_DESTINATION_PATH} SHOW_PROGRESS STATUS NASM_STATUS) file(DOWNLOAD ${NASM_DOWNLOAD_URL} ${NASM_DESTINATION_PATH} SHOW_PROGRESS STATUS NASM_STATUS)
@ -548,7 +548,7 @@ if (NOT CLANG_FORMAT)
message(STATUS "Clang format not found! Downloading...") message(STATUS "Clang format not found! Downloading...")
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe") set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
file(DOWNLOAD file(DOWNLOAD
https://git.eden-emu.dev/eden-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe https://github.com/eden-emulator/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
"${CLANG_FORMAT}" SHOW_PROGRESS "${CLANG_FORMAT}" SHOW_PROGRESS
STATUS DOWNLOAD_SUCCESS) STATUS DOWNLOAD_SUCCESS)
if (NOT DOWNLOAD_SUCCESS EQUAL 0) if (NOT DOWNLOAD_SUCCESS EQUAL 0)

View file

@ -8,7 +8,7 @@
set(CURRENT_MODULE_DIR ${CMAKE_CURRENT_LIST_DIR}) set(CURRENT_MODULE_DIR ${CMAKE_CURRENT_LIST_DIR})
function(download_bundled_external remote_path lib_name prefix_var) function(download_bundled_external remote_path lib_name prefix_var)
set(package_base_url "https://git.eden-emu.dev/eden-emu/") set(package_base_url "https://github.com/eden-emulator")
set(package_repo "no_platform") set(package_repo "no_platform")
set(package_extension "no_platform") set(package_extension "no_platform")
if (WIN32) if (WIN32)

View file

@ -8,7 +8,7 @@
<h1 align="center"> <h1 align="center">
<br> <br>
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a> <a href="https://github.com/pflyly/eden-mirror"><img src="https://github.com/pflyly/eden-mirror/raw/branch/master/dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a>
<br> <br>
<b>Eden</b> <b>Eden</b>
<br> <br>
@ -46,7 +46,7 @@ Check out our [website](https://eden-emulator.github.io) for the latest news on
## Development ## Development
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/ynGGJAN4Rx). Most of the development happens on our Git server. It is also where [our central repository](https://github.com/pflyly/eden-mirror) is hosted. For development discussions, please join us on [Discord](https://discord.gg/edenemu).
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented.
You can also contact any of the developers on Discord to learn more about the current state of the emulator. You can also contact any of the developers on Discord to learn more about the current state of the emulator.

View file

@ -62,7 +62,7 @@ std::string DiscordImpl::GetGameString(const std::string& title) {
void DiscordImpl::UpdateGameStatus(bool use_default) { void DiscordImpl::UpdateGameStatus(bool use_default) {
const std::string default_text = "eden is an emulator for the Nintendo Switch"; const std::string default_text = "eden is an emulator for the Nintendo Switch";
const std::string default_image = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/" const std::string default_image = "https://github.com/pflyly/eden-mirror/raw/branch/master/"
"dist/qt_themes/default/icons/256x256/eden_named.png"; "dist/qt_themes/default/icons/256x256/eden_named.png";
const std::string url = use_default ? default_image : game_url; const std::string url = use_default ? default_image : game_url;
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>( s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(