[cmake] Update URL to new repo

This commit is contained in:
Bix 2025-07-05 23:59:23 +01:00
parent d8bfc691d1
commit 0ce2ec3b36
4 changed files with 6 additions and 6 deletions

View file

@ -149,7 +149,7 @@ if (YUZU_USE_BUNDLED_VCPKG)
set(VCPKG_DOWNLOADS_PATH ${PROJECT_SOURCE_DIR}/externals/vcpkg/downloads)
set(NASM_VERSION "2.16.01")
set(NASM_DESTINATION_PATH ${VCPKG_DOWNLOADS_PATH}/nasm-${NASM_VERSION}-win64.zip)
set(NASM_DOWNLOAD_URL "https://git.eden-emu.dev/eden-emu/ext-windows-bin/raw/master/nasm/nasm-${NASM_VERSION}-win64.zip")
set(NASM_DOWNLOAD_URL "https://github.com/eden-emulator/ext-windows-bin/raw/master/nasm/nasm-${NASM_VERSION}-win64.zip")
if (NOT EXISTS ${NASM_DESTINATION_PATH})
file(DOWNLOAD ${NASM_DOWNLOAD_URL} ${NASM_DESTINATION_PATH} SHOW_PROGRESS STATUS NASM_STATUS)
@ -548,7 +548,7 @@ if (NOT CLANG_FORMAT)
message(STATUS "Clang format not found! Downloading...")
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
file(DOWNLOAD
https://git.eden-emu.dev/eden-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
https://github.com/eden-emulator/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
"${CLANG_FORMAT}" SHOW_PROGRESS
STATUS DOWNLOAD_SUCCESS)
if (NOT DOWNLOAD_SUCCESS EQUAL 0)

View file

@ -8,7 +8,7 @@
set(CURRENT_MODULE_DIR ${CMAKE_CURRENT_LIST_DIR})
function(download_bundled_external remote_path lib_name prefix_var)
set(package_base_url "https://git.eden-emu.dev/eden-emu/")
set(package_base_url "https://github.com/eden-emulator")
set(package_repo "no_platform")
set(package_extension "no_platform")
if (WIN32)

View file

@ -8,7 +8,7 @@
<h1 align="center">
<br>
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a>
<a href="https://github.com/pflyly/eden-mirror"><img src="https://github.com/pflyly/eden-mirror/raw/branch/master/dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a>
<br>
<b>Eden</b>
<br>
@ -46,7 +46,7 @@ Check out our [website](https://eden-emulator.github.io) for the latest news on
## Development
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/ynGGJAN4Rx).
Most of the development happens on our Git server. It is also where [our central repository](https://github.com/pflyly/eden-mirror) is hosted. For development discussions, please join us on [Discord](https://discord.gg/edenemu).
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented.
You can also contact any of the developers on Discord to learn more about the current state of the emulator.

View file

@ -62,7 +62,7 @@ std::string DiscordImpl::GetGameString(const std::string& title) {
void DiscordImpl::UpdateGameStatus(bool use_default) {
const std::string default_text = "eden is an emulator for the Nintendo Switch";
const std::string default_image = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/"
const std::string default_image = "https://github.com/pflyly/eden-mirror/raw/branch/master/"
"dist/qt_themes/default/icons/256x256/eden_named.png";
const std::string url = use_default ? default_image : game_url;
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(