frontend: qt: bootmanager: Acquire a shared context in main emu thread.

This commit is contained in:
bunnei 2020-02-21 12:40:23 -05:00
parent ba6d264342
commit 0f0268bdd9
2 changed files with 12 additions and 12 deletions

View file

@ -39,7 +39,10 @@
#include "yuzu/bootmanager.h"
#include "yuzu/main.h"
EmuThread::EmuThread(Core::Frontend::GraphicsContext& core_context) : core_context(core_context) {}
EmuThread::EmuThread(GRenderWindow& window)
: shared_context{window.CreateSharedContext()},
context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
: window} {}
EmuThread::~EmuThread() = default;
@ -55,15 +58,7 @@ static GMainWindow* GetMainWindow() {
void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread");
// Acquire render context for duration of the thread if this is the rendering thread
if (!Settings::values.use_asynchronous_gpu_emulation) {
core_context.MakeCurrent();
}
SCOPE_EXIT({
if (!Settings::values.use_asynchronous_gpu_emulation) {
core_context.DoneCurrent();
}
});
Core::Frontend::ScopeAcquireContext acquire_context{context};
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);