audio_device: Make AudioDeviceName constructor constexpr

These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
This commit is contained in:
Lioncash 2022-09-14 03:32:14 -04:00
parent 9b82baf9d6
commit 0f1024b334
5 changed files with 30 additions and 17 deletions

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <span>
#include "audio_core/audio_core.h"
#include "audio_core/common/feature_support.h"
#include "audio_core/renderer/audio_device.h"
@ -9,6 +12,25 @@
namespace AudioCore::AudioRenderer {
constexpr std::array usb_device_names{
AudioDevice::AudioDeviceName{"AudioStereoJackOutput"},
AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
AudioDevice::AudioDeviceName{"AudioTvOutput"},
AudioDevice::AudioDeviceName{"AudioUsbDeviceOutput"},
};
constexpr std::array device_names{
AudioDevice::AudioDeviceName{"AudioStereoJackOutput"},
AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
AudioDevice::AudioDeviceName{"AudioTvOutput"},
};
constexpr std::array output_device_names{
AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
AudioDevice::AudioDeviceName{"AudioTvOutput"},
AudioDevice::AudioDeviceName{"AudioExternalOutput"},
};
AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_,
const u32 revision)
: output_sink{system.AudioCore().GetOutputSink()},
@ -16,7 +38,7 @@ AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id
u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
const size_t max_count) {
std::span<AudioDeviceName> names{};
std::span<const AudioDeviceName> names{};
if (CheckFeatureSupported(SupportTags::AudioUsbDeviceOutput, user_revision)) {
names = usb_device_names;