input_common: Fix mouse panning behaivour

This commit is contained in:
german77 2021-07-16 12:29:19 -05:00
parent 24f798804c
commit 0fb8912834
3 changed files with 8 additions and 5 deletions

View file

@ -411,8 +411,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
auto pos = event->pos();
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
const auto button = QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(x, y, button);
@ -429,7 +430,9 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
auto pos = event->pos();
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
const int center_x = width() / 2;
const int center_y = height() / 2;