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hid_core: Move hid to it's own subproject
This commit is contained in:
parent
8da33ba38a
commit
146975c880
141 changed files with 479 additions and 436 deletions
619
src/hid_core/frontend/emulated_controller.h
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619
src/hid_core/frontend/emulated_controller.h
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "common/input.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/vector_math.h"
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#include "hid_core/frontend/motion_input.h"
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#include "hid_core/hid_types.h"
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#include "hid_core/irsensor/irs_types.h"
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namespace Core::HID {
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const std::size_t max_emulated_controllers = 2;
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const std::size_t output_devices_size = 4;
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struct ControllerMotionInfo {
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Common::Input::MotionStatus raw_status{};
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MotionInput emulated{};
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};
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using ButtonDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeButton::NumButtons>;
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using StickDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
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using ControllerMotionDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeMotion::NumMotions>;
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using TriggerDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
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using ColorDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
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using BatteryDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
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using CameraDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
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using RingAnalogDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
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using NfcDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
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using OutputDevices = std::array<std::unique_ptr<Common::Input::OutputDevice>, output_devices_size>;
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using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
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using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
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using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
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using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
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using ColorParams = std::array<Common::ParamPackage, max_emulated_controllers>;
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using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
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using CameraParams = std::array<Common::ParamPackage, max_emulated_controllers>;
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using RingAnalogParams = std::array<Common::ParamPackage, max_emulated_controllers>;
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using NfcParams = std::array<Common::ParamPackage, max_emulated_controllers>;
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using OutputParams = std::array<Common::ParamPackage, output_devices_size>;
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using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
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using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
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using TriggerValues =
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std::array<Common::Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
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using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
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using ColorValues = std::array<Common::Input::BodyColorStatus, max_emulated_controllers>;
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using BatteryValues = std::array<Common::Input::BatteryStatus, max_emulated_controllers>;
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using CameraValues = Common::Input::CameraStatus;
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using RingAnalogValue = Common::Input::AnalogStatus;
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using NfcValues = Common::Input::NfcStatus;
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using VibrationValues = std::array<Common::Input::VibrationStatus, max_emulated_controllers>;
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struct AnalogSticks {
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AnalogStickState left{};
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AnalogStickState right{};
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};
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struct ControllerColors {
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NpadControllerColor fullkey{};
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NpadControllerColor left{};
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NpadControllerColor right{};
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};
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struct BatteryLevelState {
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NpadPowerInfo dual{};
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NpadPowerInfo left{};
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NpadPowerInfo right{};
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};
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struct CameraState {
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Core::IrSensor::ImageTransferProcessorFormat format{};
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std::vector<u8> data{};
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std::size_t sample{};
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};
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struct RingSensorForce {
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f32 force;
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};
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using NfcState = Common::Input::NfcStatus;
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struct ControllerMotion {
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Common::Vec3f accel{};
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Common::Vec3f gyro{};
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Common::Vec3f rotation{};
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Common::Vec3f euler{};
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std::array<Common::Vec3f, 3> orientation{};
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bool is_at_rest{};
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};
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enum EmulatedDeviceIndex : u8 {
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LeftIndex,
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RightIndex,
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DualIndex,
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AllDevices,
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};
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using MotionState = std::array<ControllerMotion, 2>;
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struct ControllerStatus {
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// Data from input_common
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ButtonValues button_values{};
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SticksValues stick_values{};
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ControllerMotionValues motion_values{};
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TriggerValues trigger_values{};
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ColorValues color_values{};
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BatteryValues battery_values{};
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VibrationValues vibration_values{};
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CameraValues camera_values{};
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RingAnalogValue ring_analog_value{};
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NfcValues nfc_values{};
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// Data for HID services
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HomeButtonState home_button_state{};
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CaptureButtonState capture_button_state{};
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NpadButtonState npad_button_state{};
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DebugPadButton debug_pad_button_state{};
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AnalogSticks analog_stick_state{};
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MotionState motion_state{};
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NpadGcTriggerState gc_trigger_state{};
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ControllerColors colors_state{};
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BatteryLevelState battery_state{};
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CameraState camera_state{};
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RingSensorForce ring_analog_state{};
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NfcState nfc_state{};
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Common::Input::PollingMode left_polling_mode{};
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Common::Input::PollingMode right_polling_mode{};
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};
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enum class ControllerTriggerType {
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Button,
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Stick,
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Trigger,
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Motion,
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Color,
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Battery,
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Vibration,
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IrSensor,
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RingController,
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Nfc,
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Connected,
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Disconnected,
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Type,
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All,
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};
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struct ControllerUpdateCallback {
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std::function<void(ControllerTriggerType)> on_change;
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bool is_npad_service;
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};
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class EmulatedController {
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public:
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/**
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* Contains all input data (buttons, joysticks, vibration, and motion) within this controller.
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* @param npad_id_type npad id type for this specific controller
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*/
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explicit EmulatedController(NpadIdType npad_id_type_);
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~EmulatedController();
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YUZU_NON_COPYABLE(EmulatedController);
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YUZU_NON_MOVEABLE(EmulatedController);
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/// Converts the controller type from settings to npad type
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static NpadStyleIndex MapSettingsTypeToNPad(Settings::ControllerType type);
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/// Converts npad type to the equivalent of controller type from settings
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static Settings::ControllerType MapNPadToSettingsType(NpadStyleIndex type);
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/// Gets the NpadIdType for this controller
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NpadIdType GetNpadIdType() const;
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/// Sets the NpadStyleIndex for this controller
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void SetNpadStyleIndex(NpadStyleIndex npad_type_);
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/**
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* Gets the NpadStyleIndex for this controller
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* @param get_temporary_value If true tmp_npad_type will be returned
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* @return NpadStyleIndex set on the controller
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*/
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NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
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/**
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* Sets the supported controller types. Disconnects the controller if current type is not
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* supported
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* @param supported_styles bitflag with supported types
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*/
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void SetSupportedNpadStyleTag(NpadStyleTag supported_styles);
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/**
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* Sets the connected status to true
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* @param use_temporary_value If true tmp_npad_type will be used
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*/
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void Connect(bool use_temporary_value = false);
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/// Sets the connected status to false
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void Disconnect();
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/**
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* Is the emulated connected
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* @param get_temporary_value If true tmp_is_connected will be returned
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* @return true if the controller has the connected status
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*/
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bool IsConnected(bool get_temporary_value = false) const;
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/**
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* Sets the emulated controller into configuring mode
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* This prevents the modification of the HID state of the emulated controller by input commands
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*/
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void EnableConfiguration();
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/// Returns the emulated controller into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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/// Enables Home and Screenshot buttons
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void EnableSystemButtons();
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/// Disables Home and Screenshot buttons
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void DisableSystemButtons();
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/// Sets Home and Screenshot buttons to false
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void ResetSystemButtons();
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/// Returns true if the emulated controller is in configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Updates current colors with the ones stored in the configuration
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void ReloadColorsFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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/// Returns a vector of mapped devices from the mapped button and stick parameters
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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// Returns the current mapped button device
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Common::ParamPackage GetButtonParam(std::size_t index) const;
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// Returns the current mapped stick device
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Common::ParamPackage GetStickParam(std::size_t index) const;
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam(std::size_t index) const;
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/**
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* Updates the current mapped button device
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped stick device
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped motion device
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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/// Auto calibrates the current motion devices
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void StartMotionCalibration();
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/// Returns the latest button status from the controller with parameters
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ButtonValues GetButtonsValues() const;
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/// Returns the latest analog stick status from the controller with parameters
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SticksValues GetSticksValues() const;
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/// Returns the latest trigger status from the controller with parameters
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TriggerValues GetTriggersValues() const;
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/// Returns the latest motion status from the controller with parameters
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ControllerMotionValues GetMotionValues() const;
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/// Returns the latest color status from the controller with parameters
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ColorValues GetColorsValues() const;
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/// Returns the latest battery status from the controller with parameters
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BatteryValues GetBatteryValues() const;
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/// Returns the latest camera status from the controller with parameters
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CameraValues GetCameraValues() const;
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/// Returns the latest status of analog input from the ring sensor with parameters
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RingAnalogValue GetRingSensorValues() const;
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/// Returns the latest status of button input for the hid::HomeButton service
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HomeButtonState GetHomeButtons() const;
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/// Returns the latest status of button input for the hid::CaptureButton service
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CaptureButtonState GetCaptureButtons() const;
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/// Returns the latest status of button input for the hid::Npad service
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NpadButtonState GetNpadButtons() const;
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/// Returns the latest status of button input for the debug pad service
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DebugPadButton GetDebugPadButtons() const;
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/// Returns the latest status of stick input from the mouse
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AnalogSticks GetSticks() const;
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/// Returns the latest status of trigger input from the mouse
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NpadGcTriggerState GetTriggers() const;
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/// Returns the latest status of motion input from the mouse
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MotionState GetMotions() const;
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/// Returns the latest color value from the controller
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ControllerColors GetColors() const;
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/// Returns the latest battery status from the controller
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BatteryLevelState GetBattery() const;
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/// Returns the latest camera status from the controller
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const CameraState& GetCamera() const;
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/// Returns the latest ringcon force sensor value
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RingSensorForce GetRingSensorForce() const;
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/// Returns the latest ntag status from the controller
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const NfcState& GetNfc() const;
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/**
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* Sends a specific vibration to the output device
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* @return true if vibration had no errors
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/**
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* Sends a small vibration to the output device
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* @return true if SetVibration was successful
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*/
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bool IsVibrationEnabled(std::size_t device_index);
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/**
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* Sets the desired data to be polled from a controller
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* @param device_index index of the controller to set the polling mode
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* @param polling_mode type of input desired buttons, gyro, nfc, ir, etc.
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* @return driver result from this command
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*/
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Common::Input::DriverResult SetPollingMode(EmulatedDeviceIndex device_index,
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Common::Input::PollingMode polling_mode);
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/**
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* Get the current polling mode from a controller
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* @param device_index index of the controller to set the polling mode
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* @return current polling mode
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*/
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Common::Input::PollingMode GetPollingMode(EmulatedDeviceIndex device_index) const;
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/**
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* Sets the desired camera format to be polled from a controller
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* @param camera_format size of each frame
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* @return true if SetCameraFormat was successful
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*/
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bool SetCameraFormat(Core::IrSensor::ImageTransferProcessorFormat camera_format);
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// Returns the current mapped ring device
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Common::ParamPackage GetRingParam() const;
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/**
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* Updates the current mapped ring device
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* @param param ParamPackage with ring sensor data to be mapped
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*/
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void SetRingParam(Common::ParamPackage param);
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/// Returns true if the device has nfc support
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bool HasNfc() const;
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/// Sets the joycon in nfc mode and increments the handle count
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bool AddNfcHandle();
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/// Decrements the handle count if zero sets the joycon in active mode
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bool RemoveNfcHandle();
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/// Start searching for nfc tags
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bool StartNfcPolling();
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/// Stop searching for nfc tags
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bool StopNfcPolling();
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/// Returns true if the nfc tag was readable
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bool ReadAmiiboData(std::vector<u8>& data);
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/// Returns true if the nfc tag was written
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bool WriteNfc(const std::vector<u8>& data);
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/// Returns true if the nfc tag was readable
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bool ReadMifareData(const Common::Input::MifareRequest& request,
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Common::Input::MifareRequest& out_data);
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/// Returns true if the nfc tag was written
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bool WriteMifareData(const Common::Input::MifareRequest& request);
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/// Returns the led pattern corresponding to this emulated controller
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LedPattern GetLedPattern() const;
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/// Asks the output device to change the player led pattern
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void SetLedPattern();
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/// Changes sensitivity of the motion sensor
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void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode mode);
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/**
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* Adds a callback to the list of events
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* @param update_callback A ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ControllerUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param key Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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/// Swaps the state of the turbo buttons and updates motion input
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void StatusUpdate();
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private:
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/// creates input devices from params
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void LoadDevices();
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/// Set the params for TAS devices
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void LoadTASParams();
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/// Set the params for virtual pad devices
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void LoadVirtualGamepadParams();
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/**
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* @param use_temporary_value If true tmp_npad_type will be used
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* @return true if the controller style is fullkey
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*/
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bool IsControllerFullkey(bool use_temporary_value = false) const;
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/**
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* Checks the current controller type against the supported_style_tag
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* @param use_temporary_value If true tmp_npad_type will be used
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* @return true if the controller is supported
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*/
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bool IsControllerSupported(bool use_temporary_value = false) const;
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/**
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* Updates the button status of the controller
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* @param callback A CallbackStatus containing the button status
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* @param index Button ID of the to be updated
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*/
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void SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
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Common::UUID uuid);
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/**
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* Updates the analog stick status of the controller
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* @param callback A CallbackStatus containing the analog stick status
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* @param index stick ID of the to be updated
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*/
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void SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
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Common::UUID uuid);
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|
||||
/**
|
||||
* Updates the trigger status of the controller
|
||||
* @param callback A CallbackStatus containing the trigger status
|
||||
* @param index trigger ID of the to be updated
|
||||
*/
|
||||
void SetTrigger(const Common::Input::CallbackStatus& callback, std::size_t index,
|
||||
Common::UUID uuid);
|
||||
|
||||
/**
|
||||
* Updates the motion status of the controller
|
||||
* @param callback A CallbackStatus containing gyro and accelerometer data
|
||||
* @param index motion ID of the to be updated
|
||||
*/
|
||||
void SetMotion(const Common::Input::CallbackStatus& callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the color status of the controller
|
||||
* @param callback A CallbackStatus containing the color status
|
||||
* @param index color ID of the to be updated
|
||||
*/
|
||||
void SetColors(const Common::Input::CallbackStatus& callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the battery status of the controller
|
||||
* @param callback A CallbackStatus containing the battery status
|
||||
* @param index battery ID of the to be updated
|
||||
*/
|
||||
void SetBattery(const Common::Input::CallbackStatus& callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the camera status of the controller
|
||||
* @param callback A CallbackStatus containing the camera status
|
||||
*/
|
||||
void SetCamera(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Updates the ring analog sensor status of the ring controller
|
||||
* @param callback A CallbackStatus containing the force status
|
||||
*/
|
||||
void SetRingAnalog(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Updates the nfc status of the controller
|
||||
* @param callback A CallbackStatus containing the nfc status
|
||||
*/
|
||||
void SetNfc(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts a color format from bgra to rgba
|
||||
* @param color in bgra format
|
||||
* @return NpadColor in rgba format
|
||||
*/
|
||||
NpadColor GetNpadColor(u32 color);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed on the controller status
|
||||
* @param type Input type of the event to trigger
|
||||
* @param is_service_update indicates if this event should only be sent to HID services
|
||||
*/
|
||||
void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
|
||||
|
||||
NpadButton GetTurboButtonMask() const;
|
||||
|
||||
const NpadIdType npad_id_type;
|
||||
NpadStyleIndex npad_type{NpadStyleIndex::None};
|
||||
NpadStyleIndex original_npad_type{NpadStyleIndex::None};
|
||||
NpadStyleTag supported_style_tag{NpadStyleSet::All};
|
||||
bool is_connected{false};
|
||||
bool is_configuring{false};
|
||||
bool is_initalized{false};
|
||||
bool system_buttons_enabled{true};
|
||||
f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
|
||||
u32 turbo_button_state{0};
|
||||
std::size_t nfc_handles{0};
|
||||
|
||||
// Temporary values to avoid doing changes while the controller is in configuring mode
|
||||
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
|
||||
bool tmp_is_connected{false};
|
||||
|
||||
ButtonParams button_params;
|
||||
StickParams stick_params;
|
||||
ControllerMotionParams motion_params;
|
||||
TriggerParams trigger_params;
|
||||
BatteryParams battery_params;
|
||||
ColorParams color_params;
|
||||
CameraParams camera_params;
|
||||
RingAnalogParams ring_params;
|
||||
NfcParams nfc_params;
|
||||
OutputParams output_params;
|
||||
|
||||
ButtonDevices button_devices;
|
||||
StickDevices stick_devices;
|
||||
ControllerMotionDevices motion_devices;
|
||||
TriggerDevices trigger_devices;
|
||||
BatteryDevices battery_devices;
|
||||
ColorDevices color_devices;
|
||||
CameraDevices camera_devices;
|
||||
RingAnalogDevices ring_analog_devices;
|
||||
NfcDevices nfc_devices;
|
||||
OutputDevices output_devices;
|
||||
|
||||
// TAS related variables
|
||||
ButtonParams tas_button_params;
|
||||
StickParams tas_stick_params;
|
||||
ButtonDevices tas_button_devices;
|
||||
StickDevices tas_stick_devices;
|
||||
|
||||
// Virtual gamepad related variables
|
||||
ButtonParams virtual_button_params;
|
||||
StickParams virtual_stick_params;
|
||||
ControllerMotionParams virtual_motion_params;
|
||||
ButtonDevices virtual_button_devices;
|
||||
StickDevices virtual_stick_devices;
|
||||
ControllerMotionDevices virtual_motion_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
mutable std::mutex callback_mutex;
|
||||
mutable std::mutex npad_mutex;
|
||||
mutable std::mutex connect_mutex;
|
||||
std::unordered_map<int, ControllerUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
|
||||
// Stores the current status of all controller input
|
||||
ControllerStatus controller;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
Loading…
Add table
Add a link
Reference in a new issue