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gl_shader_decompiler: Add a return path for unknown instructions.
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@ -811,6 +811,7 @@ private:
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if (!opcode) {
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {0:x}", instr.value);
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UNREACHABLE();
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return offset + 1;
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}
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shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName());
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