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video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
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13 changed files with 54 additions and 64 deletions
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@ -18,7 +18,6 @@ namespace VideoCore {
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enum class Renderer { Software, OpenGL };
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extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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extern EmuWindow* g_emu_window; ///< Emu window
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
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// qt ui)
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@ -28,7 +27,7 @@ extern std::atomic<bool> g_toggle_framelimit_enabled;
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void Start();
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/// Initialize the video core
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bool Init(EmuWindow* emu_window);
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bool Init(EmuWindow& emu_window);
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/// Shutdown the video core
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void Shutdown();
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