From 18bb76b6a004526f20958ce136aece745389bf7b Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 15 Apr 2023 18:41:09 -0600 Subject: [PATCH] core: hid: Remove deadzone of virtual controller --- src/core/hid/emulated_controller.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index a29c9a6f8b..a70f8807cb 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() { virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); + virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f); + virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); + virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); + virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); } void EmulatedController::ReloadInput() {