Propagate depth and depth_block on modules using decoders

This commit is contained in:
FernandoS27 2018-10-11 19:11:47 -04:00
parent 8b1e913058
commit 1a70753709
8 changed files with 67 additions and 54 deletions

View file

@ -68,12 +68,14 @@ void MaxwellDMA::HandleCopy() {
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y, 1, 1, src_buffer,
dst_buffer, true, regs.src_params.BlockHeight());
Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y,
regs.src_params.size_z, 1, 1, src_buffer, dst_buffer, true,
regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
} else {
// If the input is linear and the output is tiled, swizzle the input and copy it over.
Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y, 1, 1, dst_buffer,
src_buffer, false, regs.dst_params.BlockHeight());
Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y,
regs.dst_params.size_z, 1, 1, dst_buffer, src_buffer, false,
regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
}
}