gl_rasterizer: Fix polygon offset units

For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
This commit is contained in:
ReinUsesLisp 2019-10-01 02:00:23 -03:00
parent a770725b5b
commit 1b0470b913

View file

@ -1340,7 +1340,9 @@ void RasterizerOpenGL::SyncPolygonOffset() {
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
state.polygon_offset.units = regs.polygon_offset_units;
// Hardware divides polygon offset units by two
state.polygon_offset.units = regs.polygon_offset_units / 2.0f;
state.polygon_offset.factor = regs.polygon_offset_factor;
state.polygon_offset.clamp = regs.polygon_offset_clamp;