Added GetLedPattern and HandheldVariant

HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
This commit is contained in:
David Marcec 2018-10-10 21:38:43 +11:00
parent 6da6a42246
commit 1b5c6fb61c
3 changed files with 63 additions and 6 deletions

View file

@ -421,9 +421,14 @@ private:
}
void GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
IPC::RequestParser rp{ctx};
auto npad_id = rp.PopRaw<u32>();
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
rb.PushRaw<u64>(applet_resource->GetController<Controller_NPad>(HidController::NPad)
.GetLedPattern(npad_id)
.raw);
LOG_DEBUG(Service_HID, "called");
}
void SetNpadJoyHoldType(Kernel::HLERequestContext& ctx) {
@ -513,6 +518,8 @@ private:
}
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto mode = rp.PopRaw<u32>();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");