mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-21 12:15:45 +00:00
cmake: Always enable Vulkan
Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
This commit is contained in:
parent
5836530a87
commit
1b9e08ab78
10 changed files with 76 additions and 138 deletions
|
@ -11,9 +11,7 @@
|
|||
#include "video_core/gpu_synch.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#ifdef HAS_VULKAN
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#endif
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace {
|
||||
|
@ -28,11 +26,9 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
|||
case Settings::RendererBackend::OpenGL:
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, cpu_memory,
|
||||
gpu, std::move(context));
|
||||
#ifdef HAS_VULKAN
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory,
|
||||
gpu, std::move(context));
|
||||
#endif
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue