shader: Implement CC for ISET, FSET, PSET, CSET, and DSET

Throw when other instructions are missing CC.
This commit is contained in:
FernandoS27 2021-04-10 00:29:12 +02:00 committed by ameerj
parent 8cea39b5a6
commit 1be6705408
18 changed files with 136 additions and 13 deletions

View file

@ -14,9 +14,14 @@ void BFE(TranslatorVisitor& v, u64 insn, const IR::U32& src) {
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> offset_reg;
BitField<40, 1, u64> brev;
BitField<47, 1, u64> cc;
BitField<48, 1, u64> is_signed;
} const bfe{insn};
if (bfe.cc != 0) {
throw NotImplementedException("BFE CC");
}
const IR::U32 offset{v.ir.BitFieldExtract(src, v.ir.Imm32(0), v.ir.Imm32(8), false)};
const IR::U32 count{v.ir.BitFieldExtract(src, v.ir.Imm32(8), v.ir.Imm32(8), false)};