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service: refactor server architecture
Converts services to have their own processes
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5175ea2ae1
commit
1c3a93e7c4
140 changed files with 1388 additions and 1138 deletions
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/core.h"
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#include "core/hle/service/audio/audctl.h"
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#include "core/hle/service/audio/audin_u.h"
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#include "core/hle/service/audio/audio.h"
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@ -9,18 +10,22 @@
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#include "core/hle/service/audio/audrec_u.h"
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#include "core/hle/service/audio/audren_u.h"
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#include "core/hle/service/audio/hwopus.h"
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#include "core/hle/service/server_manager.h"
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
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std::make_shared<AudCtl>(system)->InstallAsService(service_manager);
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std::make_shared<AudOutU>(system)->InstallAsService(service_manager);
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std::make_shared<AudInU>(system)->InstallAsService(service_manager);
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std::make_shared<AudRecA>(system)->InstallAsService(service_manager);
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std::make_shared<AudRecU>(system)->InstallAsService(service_manager);
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std::make_shared<AudRenU>(system)->InstallAsService(service_manager);
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std::make_shared<HwOpus>(system)->InstallAsService(service_manager);
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService("audctl", std::make_shared<AudCtl>(system));
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server_manager->RegisterNamedService("audout:u", std::make_shared<AudOutU>(system));
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server_manager->RegisterNamedService("audin:u", std::make_shared<AudInU>(system));
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server_manager->RegisterNamedService("audrec:a", std::make_shared<AudRecA>(system));
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server_manager->RegisterNamedService("audrec:u", std::make_shared<AudRecU>(system));
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server_manager->RegisterNamedService("audren:u", std::make_shared<AudRenU>(system));
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server_manager->RegisterNamedService("hwopus", std::make_shared<HwOpus>(system));
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ServerManager::RunServer(std::move(server_manager));
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}
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} // namespace Service::Audio
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