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glsl: Add many FP32/64 instructions
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fc7cb28bc7
commit
1dae770c9d
12 changed files with 1011 additions and 765 deletions
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@ -30,6 +30,30 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value)
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ctx.AddU1("{}={};", inst, ctx.reg_alloc.Consume(value));
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}
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void EmitBitCastU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=floatBitsToUint({});", inst, value);
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}
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void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
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}
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void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=uintBitsToFloat({});", inst, value);
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}
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void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF64("{}=uint64BitsToDouble({});", inst, value);
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}
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void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=packUint2x32({});", inst, value);
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}
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@ -38,4 +62,29 @@ void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value
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ctx.AddU32x2("{}=unpackUint2x32({});", inst, value);
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}
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void EmitPackFloat2x16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitUnpackFloat2x16([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=packHalf2x16({});", inst, value);
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}
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void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32x2("{}=unpackHalf2x16({});", inst, value);
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}
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void EmitPackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF64("{}=packDouble2x32({});", inst, value);
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}
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void EmitUnpackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32x2("{}=unpackDouble2x32({});", inst, value);
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}
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} // namespace Shader::Backend::GLSL
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