mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-21 11:05:46 +00:00
Manually tweak source formatting and then re-run clang-format
This commit is contained in:
parent
5288648a23
commit
1e4a5da9f4
169 changed files with 805 additions and 809 deletions
|
@ -48,11 +48,10 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const P
|
|||
std::string concrete_mount_point =
|
||||
GetSaveDataPath(mount_point, Kernel::g_current_process->codeset->program_id);
|
||||
if (!FileUtil::Exists(concrete_mount_point)) {
|
||||
// When a SaveData archive is created for the first time, it is not yet formatted
|
||||
// and the save file/directory structure expected by the game has not yet been initialized.
|
||||
// When a SaveData archive is created for the first time, it is not yet formatted and the
|
||||
// save file/directory structure expected by the game has not yet been initialized.
|
||||
// Returning the NotFormatted error code will signal the game to provision the SaveData
|
||||
// archive
|
||||
// with the files and folders that it expects.
|
||||
// archive with the files and folders that it expects.
|
||||
return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
|
||||
ErrorSummary::InvalidState, ErrorLevel::Status);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue