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adding initial project layout
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124
src/akiru/src/akiru.cpp
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124
src/akiru/src/akiru.cpp
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/*!
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* Copyright (C) 2013 Akiru Emulator
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*
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* @file akiry.cpp
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* @author ShizZy <shizzy247@gmail.com>
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* @date 2012-02-11
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* @brief Main entry point
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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#include "common.h"
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#include "platform.h"
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#if EMU_PLATFORM == PLATFORM_LINUX
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#include <unistd.h>
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#endif
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#include "config.h"
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#include "xml.h"
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#include "x86_utils.h"
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//#include "core.h"
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//#include "dvd/loader.h"
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//#include "powerpc/cpu_core.h"
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//#include "hw/hw.h"
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//#include "video_core.h"
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#include "emuwindow/emuwindow_glfw.h"
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#include "akiru.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// This is needed to fix SDL in certain build environments
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#ifdef main
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#undef main
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#endif
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//#define PLAY_FIFO_RECORDING
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/// Application entry point
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int __cdecl main(int argc, char **argv) {
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u32 tight_loop;
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LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
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char program_dir[MAX_PATH];
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_getcwd(program_dir, MAX_PATH-1);
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size_t cwd_len = strlen(program_dir);
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program_dir[cwd_len] = '/';
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program_dir[cwd_len+1] = '\0';
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common::ConfigManager config_manager;
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config_manager.set_program_dir(program_dir, MAX_PATH);
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config_manager.ReloadConfig(NULL);
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core::SetConfigManager(&config_manager);
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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if (E_OK != core::Init(emu_window)) {
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LOG_ERROR(TMASTER, "core initialization failed, exiting...");
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core::Kill();
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exit(1);
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}
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#ifndef PLAY_FIFO_RECORDING
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// Load a game or die...
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if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
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if (common::g_config->enable_auto_boot()) {
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core::Start();
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} else {
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LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
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}
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} else {
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LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
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exit(E_ERR);
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}
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// run the game
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while(core::SYS_DIE != core::g_state) {
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if (core::SYS_RUNNING == core::g_state) {
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if(!(cpu->is_on)) {
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cpu->Start(); // Initialize and start CPU.
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} else {
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for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
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cpu->execStep();
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}
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}
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} else if (core::SYS_HALTED == core::g_state) {
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core::Stop();
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}
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}
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core::Kill();
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#else
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// load fifo log and replay it
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// TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
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Flipper_Open();
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video_core::Start(emu_window);
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core::SetState(core::SYS_RUNNING);
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fifo_player::FPFile file;
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fifo_player::Load("/home/tony/20_frames.gff", file);
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fifo_player::PlayFile(file);
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// TODO: Wait for video core to finish - PlayFile should handle this
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while (1);
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#endif
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delete emu_window;
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return E_OK;
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}
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