yuzu: Update frontend

This commit is contained in:
german77 2021-09-20 19:47:45 -05:00 committed by Narr the Reg
parent 4f3c5f0101
commit 28ede3e11a
13 changed files with 825 additions and 1013 deletions

View file

@ -7,9 +7,10 @@
#include <array>
#include <QFrame>
#include <QPointer>
#include "common/input.h"
#include "common/settings.h"
#include "core/frontend/input.h"
#include "yuzu/debugger/controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
class QLabel;
@ -24,17 +25,12 @@ public:
explicit PlayerControlPreview(QWidget* parent);
~PlayerControlPreview() override;
void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
const AnalogParam& analogs_param);
void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
Settings::AnalogsRaw analogs_);
void SetConnectedStatus(bool checked);
void SetControllerType(Settings::ControllerType type);
void SetController(Core::HID::EmulatedController* controller);
void BeginMappingButton(std::size_t button_id);
void BeginMappingAnalog(std::size_t button_id);
void EndMapping();
void ControllerUpdate(Core::HID::ControllerTriggerType type);
void UpdateInput();
void SetCallBack(ControllerCallback callback_);
protected:
void paintEvent(QPaintEvent* event) override;
@ -63,15 +59,6 @@ private:
SR,
};
struct AxisValue {
QPointF value{};
QPointF raw_value{};
Input::AnalogProperties properties{};
int size{};
QPoint offset{};
bool active{};
};
struct LedPattern {
bool position1;
bool position2;
@ -122,47 +109,66 @@ private:
void DrawGCBody(QPainter& p, QPointF center);
// Draw triggers functions
void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
bool right_pressed);
void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
bool right_pressed);
void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed);
void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed);
void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed);
void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed);
void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
void DrawProTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
const Input::ButtonStatus& right_pressed);
void DrawGCTriggers(QPainter& p, QPointF center, Input::TriggerStatus left_trigger,
Input::TriggerStatus right_trigger);
void DrawHandheldTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
const Input::ButtonStatus& right_pressed);
void DrawDualTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
const Input::ButtonStatus& right_pressed);
void DrawDualTriggersTopView(QPainter& p, QPointF center,
const Input::ButtonStatus& left_pressed,
const Input::ButtonStatus& right_pressed);
void DrawDualZTriggersTopView(QPainter& p, QPointF center,
const Input::ButtonStatus& left_pressed,
const Input::ButtonStatus& right_pressed);
void DrawLeftTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
void DrawLeftZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
void DrawLeftTriggersTopView(QPainter& p, QPointF center,
const Input::ButtonStatus& left_pressed);
void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
const Input::ButtonStatus& left_pressed);
void DrawRightTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
void DrawRightZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
void DrawRightTriggersTopView(QPainter& p, QPointF center,
const Input::ButtonStatus& right_pressed);
void DrawRightZTriggersTopView(QPainter& p, QPointF center,
const Input::ButtonStatus& right_pressed);
// Draw joystick functions
void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
void DrawJoystick(QPainter& p, QPointF center, float size, const Input::ButtonStatus& pressed);
void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
const Input::ButtonStatus& pressed);
void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
void DrawJoystickProperties(QPainter& p, QPointF center,
const Input::AnalogProperties& properties);
void DrawJoystickDot(QPainter& p, QPointF center, QPointF value,
const Input::AnalogProperties& properties);
void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
void DrawJoystickDot(QPainter& p, QPointF center, const Input::StickStatus& stick, bool raw);
void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
const Input::ButtonStatus& pressed);
void DrawGCJoystick(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
// Draw button functions
void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size);
void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height,
Direction direction = Direction::None, float radius = 2);
void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size);
void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size);
void DrawGCButtonX(QPainter& p, QPointF center, bool pressed);
void DrawGCButtonY(QPainter& p, QPointF center, bool pressed);
void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed);
void DrawCircleButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
float button_size);
void DrawRoundButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
float width, float height, Direction direction = Direction::None,
float radius = 2);
void DrawMinusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
int button_size);
void DrawPlusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
int button_size);
void DrawGCButtonX(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
void DrawGCButtonY(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
void DrawGCButtonZ(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed,
float size = 1.0f);
void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed);
void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
const Input::ButtonStatus& pressed, float size = 1.0f);
void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
const Input::ButtonStatus& pressed);
// Draw battery functions
void DrawBattery(QPainter& p, QPointF center, Input::BatteryLevel battery);
// Draw icon functions
void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
@ -178,24 +184,23 @@ private:
void SetTextFont(QPainter& p, float text_size,
const QString& font_family = QStringLiteral("sans-serif"));
using ButtonArray =
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>;
using StickArray =
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
bool is_controller_set{};
bool is_connected{};
bool needs_redraw{};
Core::HID::NpadType controller_type;
ControllerCallback controller_callback;
bool is_enabled{};
bool mapping_active{};
int blink_counter{};
int callback_key;
QColor button_color{};
ColorMapping colors{};
std::array<QColor, 4> led_color{};
ButtonArray buttons{};
StickArray sticks{};
std::size_t player_index{};
std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END};
std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID};
std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
std::array<bool, Settings::NativeButton::NumButtons> button_values{};
Settings::ControllerType controller_type{Settings::ControllerType::ProController};
Core::HID::EmulatedController* controller;
std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
Core::HID::ButtonValues button_values{};
Core::HID::SticksValues stick_values{};
Core::HID::TriggerValues trigger_values{};
Core::HID::BatteryValues battery_values{};
};