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shader_recompiler: remove barriers in conditional control flow when device lacks support
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10 changed files with 65 additions and 0 deletions
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@ -13,6 +13,7 @@ struct HostTranslateInfo;
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namespace Shader::Optimization {
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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void ConditionalBarrierPass(IR::Program& program);
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void ConstantPropagationPass(Environment& env, IR::Program& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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