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Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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17 changed files with 268 additions and 60 deletions
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@ -17,15 +17,20 @@ namespace FileSys {
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/// File system interface to the SaveData archive
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class Archive_SaveData final : public DiskArchive {
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public:
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Archive_SaveData(const std::string& mount_point, u64 program_id);
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/**
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* Initialize the archive.
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* @return true if it initialized successfully
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*/
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bool Initialize();
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Archive_SaveData(const std::string& mount_point);
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std::string GetName() const override { return "SaveData"; }
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ResultCode Open(const Path& path) override;
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ResultCode Format(const Path& path) const override;
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const std::string& GetMountPoint() const override {
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return concrete_mount_point;
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}
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protected:
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std::string concrete_mount_point;
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};
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} // namespace FileSys
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