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shader_recompiler: TXQ: Skip QueryLevels when possible
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55da8e8ed8
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2d2558797c
11 changed files with 37 additions and 29 deletions
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@ -531,7 +531,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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}
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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ScalarS32 lod) {
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ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const std::string texture{Texture(ctx, info, index)};
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const std::string_view type{TextureType(info)};
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@ -582,7 +582,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms);
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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ScalarS32 lod);
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ScalarS32 lod, const IR::Value& skip_mips);
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void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
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void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, const IR::Value& derivatives,
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