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hid: Use player-defined controller type as PREFERRED_CONTROLLER
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16 changed files with 234 additions and 296 deletions
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@ -41,7 +41,7 @@ private:
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void updateUIEnabled();
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(Args... args);
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void CallConfigureDialog(Args&&... args);
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/// Load configuration settings.
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void loadConfiguration();
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