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update default settings, warn about memory layout
Signed-off-by: swurl <swurl@swurl.xyz>
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parent
4758e126b8
commit
321bb5a17f
2 changed files with 6 additions and 5 deletions
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@ -79,7 +79,7 @@
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<string name="fast_cpu_time">CPU Clock</string>
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<string name="fast_cpu_time_description">Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.</string>
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<string name="memory_layout">Memory Layout</string>
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<string name="memory_layout_description">(EXPERIMENTAL) Change the emulated memory layout. This setting will not increase performance, but may help with games utilizing high resolutions via mods. Do not use on phones with 8GB of RAM or less.</string>
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<string name="memory_layout_description">(EXPERIMENTAL) Change the emulated memory layout. This setting will not increase performance, but may help with games utilizing high resolutions via mods. Do not use on phones with 8GB of RAM or less. Only works on the Dynarmic (JIT) backend.</string>
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<!-- Shader Backend -->
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<string name="shader_backend">Shader Backend</string>
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@ -47,6 +47,7 @@ struct ResolutionScalingInfo {
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
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// TODO(crueter): Move new enums here
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#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
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#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
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@ -446,7 +447,7 @@ struct Values {
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererAdvanced};
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SwitchableSetting<bool> use_fast_gpu_time{linkage,
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true,
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false,
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"use_fast_gpu_time",
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Category::RendererAdvanced,
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Specialization::Paired,
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@ -454,7 +455,7 @@ struct Values {
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true};
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SwitchableSetting<GpuOverclock> fast_gpu_time{linkage,
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GpuOverclock::Medium,
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GpuOverclock::Low,
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"fast_gpu_time",
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Category::RendererAdvanced,
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Specialization::Default,
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@ -484,8 +485,8 @@ struct Values {
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Category::RendererExtensions,
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Specialization::Scalar};
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SwitchableSetting<bool> provoking_vertex{linkage, true, "provoking_vertex", Category::RendererExtensions};
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SwitchableSetting<bool> descriptor_indexing{linkage, true, "descriptor_indexing", Category::RendererExtensions};
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SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
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SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
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Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
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Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
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