input_common/tas: new update method

This commit is contained in:
german77 2021-07-09 23:30:58 -05:00 committed by MonsterDruide1
parent d71f067db8
commit 3333d96b46
5 changed files with 4 additions and 17 deletions

View file

@ -41,8 +41,7 @@ void ControllerDialog::refreshConfiguration() {
constexpr std::size_t player = 0;
widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
widget->SetControllerType(players[player].controller_type);
ControllerCallback callback{[this](ControllerInput input) { InputController(input); },
[this](bool update) { UpdateController(update); }};
ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
widget->SetCallBack(callback);
widget->repaint();
widget->SetConnectedStatus(players[player].connected);
@ -84,10 +83,3 @@ void ControllerDialog::InputController(ControllerInput input) {
}
input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
}
void ControllerDialog::UpdateController(bool update) {
if (!update) {
return;
}
input_subsystem->GetTas()->UpdateThread();
}