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input_common/tas: new update method
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parent
d71f067db8
commit
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5 changed files with 4 additions and 17 deletions
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@ -41,8 +41,7 @@ void ControllerDialog::refreshConfiguration() {
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constexpr std::size_t player = 0;
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetControllerType(players[player].controller_type);
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); },
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[this](bool update) { UpdateController(update); }};
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
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widget->SetCallBack(callback);
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widget->repaint();
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widget->SetConnectedStatus(players[player].connected);
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@ -84,10 +83,3 @@ void ControllerDialog::InputController(ControllerInput input) {
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}
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input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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}
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void ControllerDialog::UpdateController(bool update) {
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if (!update) {
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return;
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}
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input_subsystem->GetTas()->UpdateThread();
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}
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