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video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
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8 changed files with 44 additions and 30 deletions
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@ -4,7 +4,6 @@
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#pragma once
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#include <atomic>
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#include <memory>
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class EmuWindow;
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@ -13,10 +12,6 @@ namespace VideoCore {
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class RendererBase;
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
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// qt ui)
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extern std::atomic<bool> g_toggle_framelimit_enabled;
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/**
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* Creates a renderer instance.
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*
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