From d7fbe5838c7a5974f73c6d74bb9d5343b0c4d1e1 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 14 May 2019 16:58:09 -0400 Subject: [PATCH] maxwell_3d: reduce sevirity of different component formats assert. This was reduced due to happening on most games and at such constant rate that it affected performance heavily for the end user. In general, we are well aware of the assert and an implementation is already planned. --- src/video_core/engines/maxwell_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index d7b586db93..ca7ad20ad4 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { const auto a_type = tic_entry.a_type.Value(); // TODO(Subv): Different data types for separate components are not supported - ASSERT(r_type == g_type && r_type == b_type && r_type == a_type); + DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type); return tic_entry; }