pica: use correct coordinates for texture 2

This commit is contained in:
wwylele 2017-05-03 19:59:48 +03:00
parent 52d2e4a5f3
commit 39d77e5d9d
4 changed files with 22 additions and 5 deletions

View file

@ -276,8 +276,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
DEBUG_ASSERT(0 != texture.config.address);
float24 u = uv[i].u();
float24 v = uv[i].v();
int coordinate_i = (i == 2 && regs.texturing.texture2_use_coord1) ? 1 : i;
float24 u = uv[coordinate_i].u();
float24 v = uv[coordinate_i].v();
// Only unit 0 respects the texturing type (according to 3DBrew)
// TODO: Refactor so cubemaps and shadowmaps can be handled