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shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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16 changed files with 183 additions and 35 deletions
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@ -42,6 +42,8 @@ void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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void EmitSetIndirectBranchVariable(EmitContext& ctx);
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void EmitGetIndirectBranchVariable(EmitContext& ctx);
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void EmitSetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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