shader/decode: Remove extras from MetaTexture

This commit is contained in:
ReinUsesLisp 2019-02-22 03:30:12 -03:00
parent 8a7efd22ec
commit 3b01587ca4
4 changed files with 65 additions and 40 deletions

View file

@ -290,7 +290,9 @@ struct MetaTexture {
const Sampler& sampler;
Node array{};
Node depth_compare{};
std::vector<Node> extras;
Node bias{};
Node lod{};
Node component{};
u32 element{};
};