gl_rasterizer: Apply textures and images state

This commit is contained in:
ReinUsesLisp 2019-07-18 02:12:01 -03:00
parent a2f424bc01
commit 3dc2c278b2

View file

@ -825,6 +825,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
state.ApplyTextures();
state.ApplyImages();
state.ApplyShaderProgram();
state.ApplyProgramPipeline();