Shader_Ir: correct clang format

This commit is contained in:
Fernando Sahmkow 2019-07-18 10:09:26 -04:00
parent d6e1af6f23
commit 3e0f5631c3

View file

@ -19,9 +19,9 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
instr.ffma.tab5980_1.Value());
instr.ffma.tab5980_1.Value());
const Node op_a = GetRegister(instr.gpr8);