[Rasterizer]: Implement "Skip CPU Inner Invalidation" hack

This commit is contained in:
Gamer64 2025-07-09 04:23:07 +02:00
parent 693404bf37
commit 3e44389bfc
7 changed files with 28 additions and 2 deletions

View file

@ -17,6 +17,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
USE_FAST_CPU_TIME("use_fast_cpu_time"),
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
USE_DOCKED_MODE("use_docked_mode"),
USE_AUTO_STUB("use_auto_stub"),
RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache"),

View file

@ -655,6 +655,13 @@ abstract class SettingsItem(
max = 65535
)
)
put(
SwitchSetting(
BooleanSetting.SKIP_CPU_INNER_INVALIDATION,
titleId = R.string.skip_cpu_inner_invalidation,
descriptionId = R.string.skip_cpu_inner_invalidation_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_REACTIVE_FLUSHING,

View file

@ -463,6 +463,7 @@ class SettingsFragmentPresenter(
add(IntSetting.FAST_CPU_TIME.key)
add(BooleanSetting.USE_CUSTOM_CPU_TICKS.key)
add(IntSetting.CPU_TICKS.key)
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.USE_LRU_CACHE.key)
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
add(IntSetting.MEMORY_LAYOUT.key)

View file

@ -104,6 +104,8 @@
<string name="custom_cpu_ticks">Custom CPU Ticks</string>
<string name="custom_cpu_ticks_description">Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 7721000 is recommended.</string>
<string name="cpu_ticks">Ticks</string>
<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.</string>
<string name="fast_cpu_time">CPU Clock</string>
<string name="fast_cpu_time_description">Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.</string>
<string name="memory_layout">Memory Layout</string>

View file

@ -450,6 +450,13 @@ struct Values {
VramUsageMode::Aggressive,
"vram_usage_mode",
Category::RendererAdvanced};
SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
true,
"skip_cpu_inner_invalidation",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
true,

View file

@ -9,6 +9,7 @@
#include <utility>
#include "common/common_types.h"
#include "common/polyfill_thread.h"
#include "common/settings.h"
#include "video_core/cache_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
@ -100,8 +101,10 @@ public:
VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
virtual void InnerInvalidation(std::span<const std::pair<DAddr, std::size_t>> sequences) {
for (const auto& [cpu_addr, size] : sequences) {
InvalidateRegion(cpu_addr, size);
if (!Settings::values.skip_cpu_inner_invalidation.GetValue()) {
for (const auto& [cpu_addr, size] : sequences) {
InvalidateRegion(cpu_addr, size);
}
}
}

View file

@ -250,6 +250,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
"of available video memory for performance. Has no effect on integrated graphics. "
"Aggressive mode may severely impact the performance of other applications such as "
"recording software."));
INSERT(Settings,
skip_cpu_inner_invalidation,
tr("Skip CPU Inner Invalidation"),
tr("Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and "
"improving it's performance. This may cause glitches or crashes on some games."));
INSERT(
Settings,
vsync_mode,