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[Rasterizer]: Implement "Skip CPU Inner Invalidation" hack
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parent
693404bf37
commit
3e44389bfc
7 changed files with 28 additions and 2 deletions
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@ -17,6 +17,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
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USE_FAST_CPU_TIME("use_fast_cpu_time"),
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USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
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SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
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USE_DOCKED_MODE("use_docked_mode"),
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USE_AUTO_STUB("use_auto_stub"),
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RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache"),
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@ -655,6 +655,13 @@ abstract class SettingsItem(
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max = 65535
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.SKIP_CPU_INNER_INVALIDATION,
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titleId = R.string.skip_cpu_inner_invalidation,
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descriptionId = R.string.skip_cpu_inner_invalidation_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.RENDERER_REACTIVE_FLUSHING,
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@ -463,6 +463,7 @@ class SettingsFragmentPresenter(
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add(IntSetting.FAST_CPU_TIME.key)
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add(BooleanSetting.USE_CUSTOM_CPU_TICKS.key)
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add(IntSetting.CPU_TICKS.key)
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add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
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add(BooleanSetting.USE_LRU_CACHE.key)
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add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
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add(IntSetting.MEMORY_LAYOUT.key)
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@ -104,6 +104,8 @@
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<string name="custom_cpu_ticks">Custom CPU Ticks</string>
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<string name="custom_cpu_ticks_description">Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.</string>
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<string name="cpu_ticks">Ticks</string>
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<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
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<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.</string>
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<string name="fast_cpu_time">CPU Clock</string>
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<string name="fast_cpu_time_description">Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.</string>
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<string name="memory_layout">Memory Layout</string>
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@ -450,6 +450,13 @@ struct Values {
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VramUsageMode::Aggressive,
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"vram_usage_mode",
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Category::RendererAdvanced};
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SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
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true,
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"skip_cpu_inner_invalidation",
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef ANDROID
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true,
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@ -9,6 +9,7 @@
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#include <utility>
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#include "common/common_types.h"
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#include "common/polyfill_thread.h"
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#include "common/settings.h"
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#include "video_core/cache_types.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/gpu.h"
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@ -100,8 +101,10 @@ public:
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VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
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virtual void InnerInvalidation(std::span<const std::pair<DAddr, std::size_t>> sequences) {
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for (const auto& [cpu_addr, size] : sequences) {
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InvalidateRegion(cpu_addr, size);
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if (!Settings::values.skip_cpu_inner_invalidation.GetValue()) {
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for (const auto& [cpu_addr, size] : sequences) {
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InvalidateRegion(cpu_addr, size);
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}
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}
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}
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@ -250,6 +250,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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"of available video memory for performance. Has no effect on integrated graphics. "
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"Aggressive mode may severely impact the performance of other applications such as "
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"recording software."));
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INSERT(Settings,
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skip_cpu_inner_invalidation,
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tr("Skip CPU Inner Invalidation"),
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tr("Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and "
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"improving it's performance. This may cause glitches or crashes on some games."));
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INSERT(
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Settings,
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vsync_mode,
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