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shader: Implement ClipDistance
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5 changed files with 36 additions and 0 deletions
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@ -67,6 +67,8 @@ public:
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VectorTypes F16;
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VectorTypes F64;
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Id Array8F32{};
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Id true_value{};
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Id false_value{};
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Id u32_zero_value{};
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@ -105,6 +107,7 @@ public:
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Id base_vertex{};
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Id front_face{};
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Id point_coord{};
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Id clip_distances{};
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Id fswzadd_lut_a{};
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Id fswzadd_lut_b{};
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