glsl: Use NotImplemented macro with function name output

This commit is contained in:
ameerj 2021-05-31 12:53:40 -04:00
parent aa06d8fa05
commit 43426d170c
10 changed files with 103 additions and 104 deletions

View file

@ -36,7 +36,7 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value)
}
void EmitBitCastU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
@ -48,7 +48,7 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
}
void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
throw NotImplementedException("GLSL Instruction");
NotImplemented();
}
void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {