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shader_decode: Use BitfieldExtract instead of shift + and
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26d519c0f6
commit
44fce20a01
8 changed files with 37 additions and 48 deletions
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@ -88,6 +88,7 @@ enum class OperationCode {
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IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
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IBitwiseNot, /// (MetaArithmetic, int a) -> int
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IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
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IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
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IBitCount, /// (MetaArithmetic, int) -> int
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UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
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@ -104,8 +105,9 @@ enum class OperationCode {
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UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
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UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
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UBitCount, /// (MetaArithmetic, uint) -> uint
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UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
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UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
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UBitCount, /// (MetaArithmetic, uint) -> uint
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HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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@ -689,6 +691,9 @@ private:
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const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
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/// Extracts a sequence of bits from a node
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Node BitfieldExtract(Node value, u32 offset, u32 bits);
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void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture);
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void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
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Node texture);
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