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yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
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28e928197a
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24 changed files with 1105 additions and 187 deletions
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@ -3,19 +3,32 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#ifdef HAS_VULKAN
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#endif
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#include "video_core/video_core.h"
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namespace VideoCore {
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std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
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Core::System& system) {
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return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
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switch (Settings::values.renderer_backend) {
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case Settings::RendererBackend::OpenGL:
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return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
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#ifdef HAS_VULKAN
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case Settings::RendererBackend::Vulkan:
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return std::make_unique<Vulkan::RendererVulkan>(emu_window, system);
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#endif
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default:
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return nullptr;
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}
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}
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std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system) {
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