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cmake: Always enable Vulkan
Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
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10 changed files with 76 additions and 138 deletions
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@ -35,9 +35,7 @@
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
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#ifdef HAS_VULKAN
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#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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@ -173,13 +171,8 @@ int main(int argc, char** argv) {
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emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
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break;
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case Settings::RendererBackend::Vulkan:
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#ifdef HAS_VULKAN
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emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
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break;
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#else
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LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
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return 1;
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#endif
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}
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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